Repairing a 'tiered' target item using units of its material restores up to 25% total durability per unit and costs 1 level per unit of material used in addition to any applicable Prior Work penalties. Crushing any players or mobs who happen to walk under or be under the anvil while it is falling.This costs much less than combining enchantments from two similar items, and can give enchantments to items that they could not get at an enchanting table. Combining a tool with an enchanted book to add the book's enchantment to the tool.The durabilities will combine similar to using a crafting table, and the enchantments are combined following rules detailed below. Combining two items of the same kind and material that have durability, e.g.Acceptable items for repair have the material to use in their default name, except for chainmail which is repaired with iron ingots, and elytra which are repaired with phantom membranes (leather ). For example, iron ingots can be used to repair iron tools and armor. Repairing a 'tiered' item with units of its material.Note that most blocks lose the rename when placed. Renaming any item, including normal blocks.
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